Student need to develop time management skills. They must realize that there is a time to be in a class, a time to study, time for family, and time to socialize. The critical issue is recognition that there must be an appropriate balance. Text messaging is dumbing down literacy for future generations.
The newer generations have not had the privilege of experiencing a society that is not wrapped up in text based communication, such as instant messaging, chatting, and text messaging. Determining the effects of text messaging when it comes to college students and their ability to spell, has resulted in a positive…. Technology refers to the use of machines and various tools that make our daily work lives simpler, easier and more organized.
The word also describes the different gadgets, and resources used by humans to help them control and adapt to their environment appropriately Bridgman 5. In factories, technology planted in smart machines can store massive amount of data, and it boosts the production.
Embedding technology…. Abstract Students have the ability to play music while they are studying. Studies have shown mixed results when it comes to listening to music while studying. This present study examines the differences in music listening habits while studying of students with low and high GPAs. However, when listening to music while reading was examined, there was a difference between low and high GPA students.
Study habits and teaching methodologies performed a very important role in the learning process. Through the advancement in our technology some changes occur in teaching procedures, the help of printed materials learning become complex. The skill in selecting methodologies in the context of certain lesson is critical. The teacher has mastered this ability through sharp and intensive observation of how students learn. They are fed by information regarding different issues that happen in their day-to-day activities.
Also, they are pleased by the good reviews of media but along with its swift development are other effects that harm the environment and the people living in it.Along with their books and school supplies, most high school and college students -- and many younger students -- make their daily trip to school with their trusty smartphone.
Mobile phones connect students to one another, to educational resources, and to a potential host of distractions. The presence of cell phones presents both opportunities and challenges for today's students. Mobile phones can be a helpful academic tool, or a hurtful academic disruption depending upon the attitude and use pattern of the students and the policies of the schools they attend. Mobile phones are undeniably convenient.
Because of mobile phones, students never have to look for a pay phone or wonder about the location of a friend. These ubiquitous communication tools allow students to reach their peers and their parents instantly. Everything from ordering a pizza to calling to check movie times is easier with a cell phone, as the communication device you need is right at your finger tips.
Picture-taking and Internet surfing are readily available on most cell phones. This aids students in gathering the information that they need for school or accessing their email or school website. Students benefit from this technology availability as it allows them to create more polished academic products with less effort than before the ready availability of cell phones. Many parents argue that cell phones keep students safe. A parent is never more than a phone call away when a students is carrying their cell phone.
The presence of a cell phone also ensures that students can call parents or emergency personnel in the case of an unforeseen emergency. While most students will never have to use their cellphone as a safety device, the knowledge that it could be used as such puts parents at ease and keeps them paying the monthly cell phone bill. The biggest lament of teachers in regards to cell phones is that they lead to student distraction and off task behavior.
Texting a friend is a tempting diversion that many students select over listening to a lecture or completing a class assignment.
If not silenced, cell phones can ring during class, drawing everyone's attention away from the lesson and disrupting the flow of learning. Many teachers worry that this added distraction negatively impacts students' school performance as it stops them from dedicating their full attention to their studies. While useful, many of the features of cell phones can also be used to engage in inappropriate behaviors.
These pictures often end up in the wrong hands, which leads to others gaining access to the private photos. Teens often fail to recognize the long-term implications of inappropriate behavior and engage in the behavior without considering the consequences. The consequences for inappropriate behavior are real and long-lasting. Once distributed, sexted photos are almost impossible to contain.
The presence of these racy photos can limit the teens options in the future and severely mar their reputations. Erin Schreiner is a freelance writer and teacher who holds a bachelor's degree from Bowling Green State University.In this article, we take a look at all of the different advantages that come to players that use Bluestacks when playing Mobile Legends. Thankfully, Bluestacks is far better when it comes to pressing multiple buttons at once.
All it takes is tapping a button on your keyboard. When it comes to pressing buttons, here are the main advantages that come with using Bluestacks instead of a mobile device:.
You can keep track of everything that goes on in your lane and making precise movements is also far easier than doing it on a small touch screen device.
Even if you have a relatively small monitor, your screen space is still going to be times bigger than your touch screen device. There are a number of benefits to being able to see the whole map more clearly.
You can also get a better idea of the health of each minion so that you know when your lane will be cleared. This is important for preparing attacks against the enemies on your lane.
Because all of your abilities are available to use via button presses on your keyboard, you never have to take your eyes off of the lane to put attention on your abilities. This is perhaps one of the best features available currently for those that use Bluestacks. Out of all gaming peripherals, the mouse is perhaps the most accurate. You can move the mouse and it will move exactly where you want it to.
With a controller, this is far harder. Your finger pressing on the screen can activate many pixels at once, whereas a mouse can pinpoint and select specific pixels on the screen. Imagine if there was a big team fight on the mid lane. If you saw that an enemy hero had low health, but he was bunched up together with his teammates, it may be harder to specifically tap on him when playing on a touch screen. Most PCs will give you far better performance than the majority of mobile devices.
If you have a gaming PC then your performance will be better than every single smartphone under the sun. Having this benefit over the other players can have a surprising number of benefits.
With more frames per second, you have more time to react to the game. With better ping, your actions will be relayed to the server quicker, which will give you a benefit over players with bad ping.
Bluestacks has some of the best settings options for setting your own keybinds and controls. You can also customize your keybinds further by clicking the keyboard controls UI at the bottom of the screen. Thanks for taking the time to read this blog. What other benefits have you found for playing Mobile Legends on Bluestacks? Would love to hear your take on it!This study aimed to investigate the effects of addiction to computer games on physical and mental health of students.The Effects of Mobile Legends on the Academic Performance of Grade 11 STEM 04A students-(GROUP5)
The study population includes all students in the second year of public guidance schools in the city of Isfahan in the educational year of The sample size includes students selected by multiple steps stratified sampling. Dependent variables include general health in dimensions of physical health, anxiety and sleeplessness and impaired social functioning.
Data were collected using General Health Questionnaire GHQ scale and a questionnaire on addiction to computer games. Pearson's correlation coefficient and structural model were used for data analysis. There was a significant positive correlation between students' computer games addiction and their physical and mental health in dimensions of physical health, anxiety and sleeplessness There was a significant negative relationship between addictions to computer games and impaired social functioning.
The results of this study are in agreement with the findings of other studies around the world. As the results show, addiction to computer games affects various dimensions of health and increases physical problems, anxiety and depression, while decreases social functioning disorder. Computer games are the most popular entertainments in modern societies and they target a variety of people in different ages.
The addiction to the rivalry and excitements of the games make them the most common recreational programs for today's teenagers, so that they do anything to reach a higher level of the game, they immerse in the game so much that they completely separate from their surroundings.
Challenging with the obstacles and reaching a higher level in the game, make the players excited and losing the game make them anxious. Computer games started in with Pang, a computer tennis game, and then developed in hardware and software systems. Improvement of quality and variety of games increasingly spread it in the society especially adolescences. Especially because these games are more active compared to watching TV, they are considered more effective. Currently in Iran, a great part of students' leisure time out of school is spent on computer games.
Playing computer games to some extent can be useful, but long-term playing leads to various physical and mental complications.
By sympathetic nervous system stimulation, this can gradually make this system sensitive and ready for response to limited stimulants, while causes anxiety symptoms in the player.
The reasons for playing these games among boys were excitements and challenges and they insisted to win.
Moreover, sport and violent games were more attractive for boys. Development of electronic and computer games are a great threat for youth and adolescents and can lead to psychological disorders and depression in these groups.
In previous times, kids were involved playing with other children, but children of today spend most of their time on computer games as soon as they understand and acquainted with them, while these games cannot create any emotional and human relationship. Children's and adolescents attractions to the computer games cause many mental, physical and social problems for them. These effects are stimulating anger and violence, obesity, epilepsy due to games, social isolation, and other physical and mental damages.
Many psychologists and mental health professionals have paid attention to the effects of these games. The increasing prevalence of computer games among children and adolescents have made many researchers to determine the effects of these games on players. In Iran, there are few and limited studies on the effects of addiction to computer games on players. Considering the increasing rate of addiction to computer games among Iranian adolescents and youth, the present study was conducted to investigate the effects of addiction to computer games on physical and mental health including physical health, anxiety, and depression and impaired social functioning.
The aim of this descriptive correlation study was to determine the effects of computer games addiction on physical and mental health of male and female students of guidance schools in Isfahan city. The study population includes all students in the second year of public guidance schools in Isfahan city in the educational year of The sample size includes students selected by multiple steps stratified sampling method. Data were collected by using General Health Questionnaire GHQ scale and a questionnaire on addiction to computer games.
To do this research, at first 3 districts were selected randomly among five districts of Isfahan Board of Education. From each district, one boy and one girl guidance school was chosen randomly.
Effects of Modern Technology to Learning Habits of the Students
In total, students were chosen for filling the questionnaires, after obtaining the permission from Isfahan Board of Education. The questionnaires distributed among sample. The data collection instrument was included the form of GHQ inventory of physical and psychological health measurement.
Another tool was Antwan's questionnaire for addiction to computer.To browse Academia. Skip to main content.
Advantages of Playing Mobile Legends: Bang Bang with Bluestacks
Log In Sign Up. Vhieve Brinas. Introduction Video game addiction is defined as impulse control disorder, which does not involve use of an intoxicating drug and is similar to pathological gambling. Due to excessive use of computer games there is effect in their personal traits like anxiety, sensation seeking, neuroticism, and aggression which are the symptoms that a person is under the development of gaming addiction Mehroof, M et al.
Brain is also affected in computer addiction; regions of the brain associated with cravings in substance abuse also appear to be activated in gaming addicts when they view images of video games Ko, C et al. Gaming addiction should be defined by how much the negatively impacts other areas of life, not by how much time is spent playing Griffiths, M et al.
These gamers possessed several behavioural attributes that are related to more well established forms of addiction e. Most online gamers are male.
Effects of Modern Technology to Learning Habits of the Students
Among male gamers, more severe online gaming addiction is correlated with older age, lower self-esteem, and lower dissatisfaction with daily life. This relationship did not hold true for female gamers Ko et al.
Excessive use of technology is relatively rare. Compared to females, males are more likely to develop a gaming addiction. Boys are more likely to play aggressive or violent games while girls are more likely to play platform and puzzle games Griffiths, In Germany, 1. Gaming addiction is associated with higher rates of anxiety and depression, and poorer academic performance Peukert et al. In a sample of German teens, 6. These adolescents were mostly male and had low educational backgrounds Klaus et al.
Gaming addiction is negatively associated with academic achievement Chiu et al. So far there are no studies conducted as to the percentage of senior high school students who are hooked to online games, thus, this study would like to find out factors why senior high school students are addicted to online games.
Statement of the problem This study will determine the number of students in Southern Christian College that are addicted to online games: Specifically, the following questions will be answered: 1.
What are the effects of online game addiction in their 2. Academic performance 3. Physical Health Objectives of the study The general objective of this study is to determine the effects of the online game addiction of the student to their academics and the effects of online games to their health. Significance of the study The result of this study is significant to the following group Students.
This study may give information to the students about how online gaming affects the life of a students. This study may serve as the way to the teachers to determine the students who are addicted to online games so they can help the students to avoid being addicted to online games. This study is significant to the family because it may help them to know if their children are addicted to online games.
Future researchers. It would help the future researchers that are interested in this study. It will serve as their basis and their background about their research.
Date and Place This will be conducted in the Southern Christian College during the 2nd semester of school year This will conducted in the month of January to February Review of Related Literature These researches we study about the psychological factor, whether that is factor to the online game addiction among students. Unlike with substance abuse, the biological aspect of videogame addiction is uncertain.To browse Academia.
Skip to main content. Log In Sign Up. Pew Research center, It does so by connecting to a cellular network provided by a mobile phone operator, allowing access to the public telephone network. The ancient types of Mobile phones support limited services and examples were shown in Fig. Such as, calling, sending messages and very few for taking pictures. However, the modern phones support very wide range variety of other services apart from making and receive calls and examples were shown in Fig.
Incell phone users were less than a billion worldwide with the majority of the users from the developed countries. By the end ofhowever, mobile phone users had reached five billion worldwide with subscriptions from developing countries outnumbering that of the developed countries Kelly, ; Rebello, Obviously, this increase includes a sharp increase in the number of cell phones used by the younger generations.
This area of interest was chosen because of the unregulated usage and over dependent attitude on these devices especially among our secondary school students. We have different variety of mobile phones as named by their manufacturers, they include, Nokia, Samsung, Motorola, Sagem, Sendo, Siemens,T-mobile, Thuraya, Vodafone, Sony ericsson, Bluebird, alcatel, Blackberry, and so on.
Some are android enabled; examples are, HTC, Tecno, and so on which are basically the latest of all kinds of mobile phones widely used by both young and old, especially among students Olanrewaju, This study therefore, attempts to find out the impact of mobile phones use among students in both private and public schools on their academic performance.
Also, to check whether or not there will be significant difference in the performance of students using mobile phones in Public and Private Schools.
This study therefore, seeks to address the impact of mobile phones on student performance in secondary Schools. There is no significant difference in the academic performance of students using mobile phones in Public and Private Schools.
It would expose the students to the implications of spending too much time on their mobile phones. Also, can serve as precautionary measures towards achieving good academic result for students.
Meaning and Concept of Mobile Phone ii. Student Performance iii. Review of Related Literature. In addition, modern phones also support wide range variety of other services such as text messaging, MMS, e-mail, internet access, short range wireless communications Infrared, Bluetoothbusiness applications, gaming and photography. The Modern Types of Mobile Phones. Source: Olanrewaju Field Work The use of technology is a global imperative due to its contributions to human existence and has enhanced the socio economic relations globally.
Cell phones are seen as a mixed blessing. Teens say phones make their lives safer and more convenient.To browse Academia. Skip to main content.
Log In Sign Up. Maribel Poquiz. Jessa F. Mejia Maribel M. Poquiz Ara Jean A. Bulatao Research Adviser Mr. The earliest known game on a mobile phone was a Tetris variant on the Hagenuk MT device from Today, mobile games are usually downloaded from app stores as well as from mobile operator's portals, but in some cases are also preloaded in the handheld devices by the OEM or by the mobile operator when purchased, via infrared connection, Bluetooth, memory card or side loaded onto the handset with a cable.
Effects of Mobile Phones on Students
When you hear about the effect of mobile games you tend to think about the negative effects first. Like the fact they are causing addiction, in behavior and in their health. We are surrounded by people that who prefer to spend time alone with their mobile phones instead of starting conversation with a random stranger or having a quality time to their friends and families.
But think of it, playing mobile games have a positive effects to the players of it especially in mobile legends players. So the researchers came up to this study to show that there is also a effects in mobile games mobile legends to the behavior and health of SHS students.
Specifically, this study seeks to answer the following sub- questions: 1 What is the profile of the respondents in terms of: a Name b Gender c Strand 2 How long time the respondents use to play mobile games mobile legends? The paradigm shows the materials used in the study. This research study will beneficial to the following: Mobile Legends Players. The result of this study can give them an ideas and information about the effects of Mobile games Mobile legends to the behavior and health aside from negative effects Future Researchers.
The result of the study will be serving as a guide of other researchers who would embark conduct of study of similar nature. TuracSan Carlos City, Pangasinan. Definition of Terms Mobile Games- Mobile games are games designed for mobile devices, such as smartphones, feature phones, pocket PCs, personal digital assistants PDAtablet PCs and portable media players.
It contains conglomeration of the researcher gains from books, magazines, journals, internet and other electronic sources. In addition to this, the researchers will be proposing strategies or tips to make the students mature enough to know their limits in playing mobile games especially the mobile legends. The related literature and studies presented here were selected on the basis of their significance in fulfilling and justifying for this present study.
Specifically, this chapter briefly discusses the research design, sources of data, instrumentation and data collection, and tools for data analysis. Research Design The study used the descriptive research design because the study involves the factors that may affect the behavior and health of students. Descriptive research design is a scientific method which involves observing and describing the behavior of a subject without influencing it in any way.
The process of descriptive research went beyond collection and tabulation of data. It involved the elements or interpretation of the meaning or significance of what was described. Thus, description was often involved with measurement, classification, interpretation and evaluation.